Thursday 12 September 2013
Tuesday 1 July 2008
Wheres the Thunder?
Ever since the release of MAV I have loved the Thunderbolts team affiliation. I have done every team up under the sun.
From Thunderbolts Avengers to Thunderbolt Lantern. But there's something I never considered... Mono Thunderbolts. When they first came out I loved them but i realised they weren't much of a mono team they required some kind of 'back-up'. But with the realise of MUN I have been turned.
Radioactive Man, Bullseye and the Mountain... are just really cool cards. So I went about acquiring the cards and found my MAV folder and went about building the deck.
One drops:
Speedball <> Penance - Painmonger
Substitute... hmmmm I dunno whether I should play this version since the 3 drop rare is so cool. I think I will have to go for the 3 drop since he is big. Although the 1 drops ability is quite cool if you take the Mountains ability into account.
Green Goblin - Insanity Unleashed
Substitute as well =] He is a must with his ability. I will happily take an endurance to put a counter on radioactive man or a different character.
Speed Demon - Whizzer
A self reinforcing character that will gradually get bigger due to counters. I think I will definitely use this guy. Plus I love his Art Work.
Ogre - Weaponsmith
A +1/+1 counter on an attacker? yes please yum.. yum!
2 drops:
Beetle <> Mach
with 2 +1/+1 Counters Beetle can't be stunned whilst attacking. Mmmmm could come in use? yeah... I think so...
Erik Josten <> Atlas - Kosmos Convict
He dumps counters on himself and is just really cool... especially the Art. He's in.
Blizzard - Donny Gill.
Exhaust target character. This could especially work well within the deck. If my counters are falling behind and they have a massive character... They are getting exhausted..
Joystick - Fun and Games
I'm not sure whether to run Joystick... well at least this version. She is good.. as she has invulnerabilty once she has 2 counters and starts as a 2/3 so can get quite big. But the older version is really good with an Atlantean Trident. What do you guys think?
Bullseye - Lester
Substitute is always good. His Art Work is SEXY! and his ability is cool against those Weenie decks. I hate Weenie decks ;)
3 drops:
Radioactive Man - Containment Suit
The Board Control. I may try and find a way to stick him in the Hidden Area... But I think thats a bit of overkill. might have to find a way to stick him in the hidden area then hehe.....
Speedball <> Penance - Masochist
He's Big but without Thunderbolt Mountain he could be useless... especially if he gets beaten up.. I think I won't use him... Theres enough rares in this deck anyhow.
4 drops:
James Barnes <> Winter Soldier - Out in the Cold
This is my Secret Weapon in the deck. I am going to use him in conjunction with 4 drop Bullseye to essentially keep the end game locked down and keep the big characters out of my way. This way my big weenies will be okay.
Bullseye - Closer to God
Really simple... keep the big characters out of my way... gotta love Bullseye ;)
So thats the characters: Now for the Plot Twists and Locations:
Thunderbolt Mountain:
To activate the character abilities early
Collect Them All!
Search out is always good.
Justice, Like Lightning
+2 Att and and exhaust another character an opponent controls... always good for controlling the board.
Counterstrike
Defender gets a +1/+1 counter! always good for a counter heavy affiliation...
Speedball is Dead
Is Radioactive mans favourite Plot Twist
Ruthless Aggression
This card is so cool especially since i plan to control an oppenets board... however it could be insanely interesting with a deck it's just got me interested in building... Marvel Knight/Thunderbolt Control.
New Identity
Obvious...
Heroic Effort
Is also Obvious as well
So here is the final decklist after some tweaking:
Characters: 33
3x Green Goblin
3x Speed Demon
3x Ogre
3x Beetle <> Mach
3x Erik Josten <> Atlas
3x Blizzard
3x Joystick
3x Bullseye - Lester
3x Radioactive Man
3x James Barnes <> Winter Soldier
3x Bullseye - Closer to God
Plot Twists and Locations:
4x Thunderbolts Mountain
4x New Identity
4x Heroic Effort
4x Speedball Is Dead
4x Collect Them All!
3x Counterstrike
4x Force Field Belt.
So guys after my long ramble about how much I love Thunderbolts... what do you guys think? So far by turn 6 i have had 4 charcaters as 12/12's. What do you guys think?
From Thunderbolts Avengers to Thunderbolt Lantern. But there's something I never considered... Mono Thunderbolts. When they first came out I loved them but i realised they weren't much of a mono team they required some kind of 'back-up'. But with the realise of MUN I have been turned.
Radioactive Man, Bullseye and the Mountain... are just really cool cards. So I went about acquiring the cards and found my MAV folder and went about building the deck.
One drops:
Speedball <> Penance - Painmonger
Substitute... hmmmm I dunno whether I should play this version since the 3 drop rare is so cool. I think I will have to go for the 3 drop since he is big. Although the 1 drops ability is quite cool if you take the Mountains ability into account.
Green Goblin - Insanity Unleashed
Substitute as well =] He is a must with his ability. I will happily take an endurance to put a counter on radioactive man or a different character.
Speed Demon - Whizzer
A self reinforcing character that will gradually get bigger due to counters. I think I will definitely use this guy. Plus I love his Art Work.
Ogre - Weaponsmith
A +1/+1 counter on an attacker? yes please yum.. yum!
2 drops:
Beetle <> Mach
with 2 +1/+1 Counters Beetle can't be stunned whilst attacking. Mmmmm could come in use? yeah... I think so...
Erik Josten <> Atlas - Kosmos Convict
He dumps counters on himself and is just really cool... especially the Art. He's in.
Blizzard - Donny Gill.
Exhaust target character. This could especially work well within the deck. If my counters are falling behind and they have a massive character... They are getting exhausted..
Joystick - Fun and Games
I'm not sure whether to run Joystick... well at least this version. She is good.. as she has invulnerabilty once she has 2 counters and starts as a 2/3 so can get quite big. But the older version is really good with an Atlantean Trident. What do you guys think?
Bullseye - Lester
Substitute is always good. His Art Work is SEXY! and his ability is cool against those Weenie decks. I hate Weenie decks ;)
3 drops:
Radioactive Man - Containment Suit
The Board Control. I may try and find a way to stick him in the Hidden Area... But I think thats a bit of overkill. might have to find a way to stick him in the hidden area then hehe.....
Speedball <> Penance - Masochist
He's Big but without Thunderbolt Mountain he could be useless... especially if he gets beaten up.. I think I won't use him... Theres enough rares in this deck anyhow.
4 drops:
James Barnes <> Winter Soldier - Out in the Cold
This is my Secret Weapon in the deck. I am going to use him in conjunction with 4 drop Bullseye to essentially keep the end game locked down and keep the big characters out of my way. This way my big weenies will be okay.
Bullseye - Closer to God
Really simple... keep the big characters out of my way... gotta love Bullseye ;)
So thats the characters: Now for the Plot Twists and Locations:
Thunderbolt Mountain:
To activate the character abilities early
Collect Them All!
Search out is always good.
Justice, Like Lightning
+2 Att and and exhaust another character an opponent controls... always good for controlling the board.
Counterstrike
Defender gets a +1/+1 counter! always good for a counter heavy affiliation...
Speedball is Dead
Is Radioactive mans favourite Plot Twist
Ruthless Aggression
This card is so cool especially since i plan to control an oppenets board... however it could be insanely interesting with a deck it's just got me interested in building... Marvel Knight/Thunderbolt Control.
New Identity
Obvious...
Heroic Effort
Is also Obvious as well
So here is the final decklist after some tweaking:
Characters: 33
3x Green Goblin
3x Speed Demon
3x Ogre
3x Beetle <> Mach
3x Erik Josten <> Atlas
3x Blizzard
3x Joystick
3x Bullseye - Lester
3x Radioactive Man
3x James Barnes <> Winter Soldier
3x Bullseye - Closer to God
Plot Twists and Locations:
4x Thunderbolts Mountain
4x New Identity
4x Heroic Effort
4x Speedball Is Dead
4x Collect Them All!
3x Counterstrike
4x Force Field Belt.
So guys after my long ramble about how much I love Thunderbolts... what do you guys think? So far by turn 6 i have had 4 charcaters as 12/12's. What do you guys think?
Monday 30 June 2008
Luton Golden Age Legend of Awsomeness!
Go go me and my inability to write.
sorry about the long wait for a new update guys! I mean ... Exams, life, you know the dealio but I'm back and hopefully some of you guys will be hitting me up from Steve Garrett's great little name drop. Thanks dude!
Me and Steve have always been mates since day one, since the game came out and he pushed it upon us all! and it's great to see him again, I've missed him being around our club!
Well the Golden Age Legend was really cool - we had a brilliant turnout of 18 people! and the games were very interesting to say the least!
Deck Ideas were amazing, With old and really new showing up!!! - The Insanity Legend Joker from Anthony aka Swampy to the Beta-Ray-Bill / Power Siphon uber combo deck from the up and coming Amy Chizlet who discusses her idea over at her blog. (The British Initiative) There was a ton of MUN trading happening pre-event due to a group before us that was using the venue taking forever to clear out.
Some pre-tournament games were happening and yet again I had the pleasure of talking to Felix Hughes about usual janky VS decks that he had been building just for the event. Old school Thunderbolts was what he was playing pre-event with another guy who's name escapes me. Gary I think...
I was upset that I didn't get to play the Captain America Deck i so desperately wanted to play but i just reverted to the Old-school Winner! Curve Sentinels. Deck list is in the previous post.
This is how it panned out...
Game 1:
Vs Jason and Darkseid Legend - lost roll - odds.
So I hit Bolivar Trask and searched for 2 Drop Mark III which had me comfortable till 4 with my Curve. I then saw a Darkseid character drop which allowed my opponent draw cards with a certain gem everyone is coming to love... one of the gems. i lowered him to a respectable 40 by turn 4 and had all the necessary means to cause the necessary beatdown on 6 except one major component (Bastion). All was working to plan. He hit 4 but had no way of making Darkseid non-unique for 5. Turn 6 hurt.... He played and flipped a Dark Throne Recruited the 6 drop played a couple Trapped in the Science-Cells and due to me missing Bastion i felt a world of pain.
0-1
Game 2:
Vs Ashan and Dual Wolverine And Jean Grey Legend. Roll won - Evens
I missed my 1-3 and took a horrible large beating. I hit my 4 drop and then missed Nimrod.. which meant i dropped a boosted 4 drop. Luckily my opponent only had 2 characters as well so I was hanging in with 9 endurance. With this I could beat back, Bastion came down and steamrolled with 3 Savage Beatdowns and my ditched hand into Longshot... 9 endurance to -21.. hmmmm Bastiony goodness!
1-1
Game 3:
Vs Bennett and Dr. Doom Legend Roll lost - Odds
I hit my curve miraculously and this threw Bennett off completely. He was still able to lock down the board via the Tibetan Monk and Bot abuse with the Press the Attacks. It was interesting to see an old school vs an old school. Bennett made a fatal error on 6. He forgot my 4 drops text and opted to attack one of them instead of steamrolling Bolivar Trask who had somehow managed to remain untouched on the board. I managed to pull Doom down with me and with nothing to now hit me with.. Bastion stood up looked around.. picked a monk tickled him a bit and then hit him for 32 in the ear. final score. 1 to -17 ... Hmmmm I'm pulling really close ones....
2-1
Game 4:
Vs Matt and Tim Drake Legend Roll lost - Odds
This game was not even funny. I managed to miss 1-5... little more to say i lost and was gutted.
2-2
Game 5:
Vs Steve and Common Enemy (Dr. Doom Legend) Roll lost - Odds
It was going fairly well and we pummeled each other on each others adjacent turns. Then yet again i miss Nimrod fail to re-drop a new 4 drop. I managed to survive the initial onslaught and was happy going into 6. I had a wadge of characters in hand. Played a resource in my row (one of the 4 reconstruction programs in hand) and then realised I had no Bastion. Re-dropped a boosted 4 drop and then took a beating from Human Torch.
3-2
So overall i went 3 for 2. I really enjoyed myself! I played in the draft so I could have a look at the cool cards etc. but could not make a deck remotely competitive (especially with the likes of Felix and martin about) so I will tell you i went 2 for 2 in that. I think I will avoid them from now on. the drafts and the players ;)
Thanks for reading what must of been an epically boring post. I write this as Big Brother is coming on, with the girlfriend next to me and 2 bricks of MUN on the otherside. But i will wait until tomorrow so we can open them together. It's something she likes to do. She likes to get involved.
Mucho Love:
Chris
I'm now a Hardcore Bullseye Fan! lookout for the next post! - My new mono Thunderbolt build! OLDSCHOOL FOOOOOL!
sorry about the long wait for a new update guys! I mean ... Exams, life, you know the dealio but I'm back and hopefully some of you guys will be hitting me up from Steve Garrett's great little name drop. Thanks dude!
Me and Steve have always been mates since day one, since the game came out and he pushed it upon us all! and it's great to see him again, I've missed him being around our club!
Well the Golden Age Legend was really cool - we had a brilliant turnout of 18 people! and the games were very interesting to say the least!
Deck Ideas were amazing, With old and really new showing up!!! - The Insanity Legend Joker from Anthony aka Swampy to the Beta-Ray-Bill / Power Siphon uber combo deck from the up and coming Amy Chizlet who discusses her idea over at her blog. (The British Initiative) There was a ton of MUN trading happening pre-event due to a group before us that was using the venue taking forever to clear out.
Some pre-tournament games were happening and yet again I had the pleasure of talking to Felix Hughes about usual janky VS decks that he had been building just for the event. Old school Thunderbolts was what he was playing pre-event with another guy who's name escapes me. Gary I think...
I was upset that I didn't get to play the Captain America Deck i so desperately wanted to play but i just reverted to the Old-school Winner! Curve Sentinels. Deck list is in the previous post.
This is how it panned out...
Game 1:
Vs Jason and Darkseid Legend - lost roll - odds.
So I hit Bolivar Trask and searched for 2 Drop Mark III which had me comfortable till 4 with my Curve. I then saw a Darkseid character drop which allowed my opponent draw cards with a certain gem everyone is coming to love... one of the gems. i lowered him to a respectable 40 by turn 4 and had all the necessary means to cause the necessary beatdown on 6 except one major component (Bastion). All was working to plan. He hit 4 but had no way of making Darkseid non-unique for 5. Turn 6 hurt.... He played and flipped a Dark Throne Recruited the 6 drop played a couple Trapped in the Science-Cells and due to me missing Bastion i felt a world of pain.
0-1
Game 2:
Vs Ashan and Dual Wolverine And Jean Grey Legend. Roll won - Evens
I missed my 1-3 and took a horrible large beating. I hit my 4 drop and then missed Nimrod.. which meant i dropped a boosted 4 drop. Luckily my opponent only had 2 characters as well so I was hanging in with 9 endurance. With this I could beat back, Bastion came down and steamrolled with 3 Savage Beatdowns and my ditched hand into Longshot... 9 endurance to -21.. hmmmm Bastiony goodness!
1-1
Game 3:
Vs Bennett and Dr. Doom Legend Roll lost - Odds
I hit my curve miraculously and this threw Bennett off completely. He was still able to lock down the board via the Tibetan Monk and Bot abuse with the Press the Attacks. It was interesting to see an old school vs an old school. Bennett made a fatal error on 6. He forgot my 4 drops text and opted to attack one of them instead of steamrolling Bolivar Trask who had somehow managed to remain untouched on the board. I managed to pull Doom down with me and with nothing to now hit me with.. Bastion stood up looked around.. picked a monk tickled him a bit and then hit him for 32 in the ear. final score. 1 to -17 ... Hmmmm I'm pulling really close ones....
2-1
Game 4:
Vs Matt and Tim Drake Legend Roll lost - Odds
This game was not even funny. I managed to miss 1-5... little more to say i lost and was gutted.
2-2
Game 5:
Vs Steve and Common Enemy (Dr. Doom Legend) Roll lost - Odds
It was going fairly well and we pummeled each other on each others adjacent turns. Then yet again i miss Nimrod fail to re-drop a new 4 drop. I managed to survive the initial onslaught and was happy going into 6. I had a wadge of characters in hand. Played a resource in my row (one of the 4 reconstruction programs in hand) and then realised I had no Bastion. Re-dropped a boosted 4 drop and then took a beating from Human Torch.
3-2
So overall i went 3 for 2. I really enjoyed myself! I played in the draft so I could have a look at the cool cards etc. but could not make a deck remotely competitive (especially with the likes of Felix and martin about) so I will tell you i went 2 for 2 in that. I think I will avoid them from now on. the drafts and the players ;)
Thanks for reading what must of been an epically boring post. I write this as Big Brother is coming on, with the girlfriend next to me and 2 bricks of MUN on the otherside. But i will wait until tomorrow so we can open them together. It's something she likes to do. She likes to get involved.
Mucho Love:
Chris
I'm now a Hardcore Bullseye Fan! lookout for the next post! - My new mono Thunderbolt build! OLDSCHOOL FOOOOOL!
Tuesday 10 June 2008
Build a Legend... and MUN
Maaaaaaaan! with the release of the power set that is MUN I am getting more and more upset! If that set could just get released alittle earlier then the Build a Legend tourny I will be playing in will be so much more interesting!
I wanna make a Capt America Legend! GOD DAMN IT!
Alas there is nothing I can do about that and I am sad.
So what has the mcphantastic been up too? well for one revising for exams (A levels!) and then making decks!
So i was looking at the cards I have from back in the day and I got to work.
The first deck I made was a JLA/JLI deck.
The second was loner X-statix.
The third was a Curve Sentinel deck!
So when I was constructing these deck yesterday while I was bored of COD4 I started to think.... god damn I don't have anything remotely legal for silver age or Modern. So after toothing over my article on The negative Zone I think that I may just have to do that particular deck taking out the Annihlus and Blastaar from Web for the new 7 drop Blastaar and maybe 8 drop Annilhilus depending on whether I want to drop The Void.
I dunno, something I'll have to consider once the set has come out I suppose. Oooooo but Warbound as well.
So after that little ramble I set my sights at the Build a Legend Tournament that is quickly approaching us.
The Curve Sentinel Deck will work particularly well I hope. Exchanging the curve of characters to add 8 army characters to anyone of my drops. I suppose I will add them to the Sentinel Mark V as it doesn't really matter which one is the legend. As long as it's an army character.
So with that in mind Bastion is a must! Nimrod is always in the deck! ALWAYS! because he has to be the best 5 drop ever.... (BOLD STATEMENT) well not the best but he is god in conjunction with the deck!
7 drop.... hmmm Tri-sentinel? nah!
I always go for good old Magneto and his Genosha's! got to lave the Master of Magnetism.
With all the talk of offense I'm not really sure to put any defensive cards.. I mean i realise i will take a horrible beating turns one to three but turn 4 on odds my characters will have reinforcement! so meh! Bolivar trask will bring me my 2 drop so at the worst I will miss my 3.
I'm sorry for not posting yesterday! i was busy catching up on lost sleep.
Thanks for Reading.
McPhee
I wanna make a Capt America Legend! GOD DAMN IT!
Alas there is nothing I can do about that and I am sad.
So what has the mcphantastic been up too? well for one revising for exams (A levels!) and then making decks!
So i was looking at the cards I have from back in the day and I got to work.
The first deck I made was a JLA/JLI deck.
The second was loner X-statix.
The third was a Curve Sentinel deck!
So when I was constructing these deck yesterday while I was bored of COD4 I started to think.... god damn I don't have anything remotely legal for silver age or Modern. So after toothing over my article on The negative Zone I think that I may just have to do that particular deck taking out the Annihlus and Blastaar from Web for the new 7 drop Blastaar and maybe 8 drop Annilhilus depending on whether I want to drop The Void.
I dunno, something I'll have to consider once the set has come out I suppose. Oooooo but Warbound as well.
So after that little ramble I set my sights at the Build a Legend Tournament that is quickly approaching us.
The Curve Sentinel Deck will work particularly well I hope. Exchanging the curve of characters to add 8 army characters to anyone of my drops. I suppose I will add them to the Sentinel Mark V as it doesn't really matter which one is the legend. As long as it's an army character.
So with that in mind Bastion is a must! Nimrod is always in the deck! ALWAYS! because he has to be the best 5 drop ever.... (BOLD STATEMENT) well not the best but he is god in conjunction with the deck!
7 drop.... hmmm Tri-sentinel? nah!
I always go for good old Magneto and his Genosha's! got to lave the Master of Magnetism.
With all the talk of offense I'm not really sure to put any defensive cards.. I mean i realise i will take a horrible beating turns one to three but turn 4 on odds my characters will have reinforcement! so meh! Bolivar trask will bring me my 2 drop so at the worst I will miss my 3.
I'm sorry for not posting yesterday! i was busy catching up on lost sleep.
Thanks for Reading.
McPhee
Sunday 8 June 2008
The Negative Zone!
The Negative zone characters have always been a force that no one would ever play. Or if they did it would be out of comedic value only. They were always a sort of laughing stock of the VS system... at least where i play, nearly considered as bad as New Gods.
but with the new release of MUN they are going to receive an entire curve and I for one couldn't be happier. So with that in mind i have been scouring there previews and looking at past cards to establish if a good deck could be constructed or if failing that an interesting one.
So what are we looking at here? Well it seems that every character card is dependent on the negative zone location cards so they are indeed very much a necessity. Annihilus and Blastaar are definatly the main characters in this set so lets look at them first:
Annihilus drops on 5, 7, 8
8 drop Annihilus ability allows us to KO X amount of opponents resources, where X is the amount of Negative Zones in play. This could be quite interesting however I am leaning towards the 7 drop Annihilus.
7 drop Annihilus allows us to stun a target front row character as long as we control negative zone. Which is just horrible, this coupled with 6 drop Blastaar which stuns a support row character, well i think we have found our 6 and 7 drops.
When looking for the lower drops we don't really have much choice in the way of variants. So with this is mind i have gone for Army characters. The obvious choice is Alpha Primitives so we can get the negative zones into play. This is important as the Negative zones are key to the deck actually being playable. 2 drop i would also fill with Alpha Primitives.
3 drop i think i will go for Thanos. Also for his ability to bring a character or location into the resource row. Which could be essential against resource Control decks. Also as a 5/4 he's quite big.
4 drop Syphonn. His ability, although cosmic is really good. allowing me to gain endurance i am going to sorely need because i assume i will take a horrible beating in the first couple of turns.
5 drop Annihilus. His ability coupled with one of the negative zone locations could be lethal. moving characters to the hidden area and the stunning them! wicked!
8 drop. This would have to be The Void for even more Board control!
Characters
Alpha Primitives x10
Thanos x 4
Syphonn x 4
Annihilus x 4 (5 drop)
Blastaar x 4
Annihiuls x 4 (7 drop)
The Void x 4
38 characters
This leaves us with 22 to play with.
The obvious PT/Loc to put in are of course the Negative zone locations.
Negative zone, Alpha Prison x 4
Negative zone, Shadow Dimension x 4
Negative Zone, Gateway x 4
Mobilize x 4
Swarm of Annihulus x 4
Savage Beatdown x 4
Man I am definatly looking forward to MUN!
Board control has always been a faourite of mine! and dear ow dear man ow man do NZ do it well.
Thanks for reading
McPhee
but with the new release of MUN they are going to receive an entire curve and I for one couldn't be happier. So with that in mind i have been scouring there previews and looking at past cards to establish if a good deck could be constructed or if failing that an interesting one.
So what are we looking at here? Well it seems that every character card is dependent on the negative zone location cards so they are indeed very much a necessity. Annihilus and Blastaar are definatly the main characters in this set so lets look at them first:
Annihilus drops on 5, 7, 8
8 drop Annihilus ability allows us to KO X amount of opponents resources, where X is the amount of Negative Zones in play. This could be quite interesting however I am leaning towards the 7 drop Annihilus.
7 drop Annihilus allows us to stun a target front row character as long as we control negative zone. Which is just horrible, this coupled with 6 drop Blastaar which stuns a support row character, well i think we have found our 6 and 7 drops.
When looking for the lower drops we don't really have much choice in the way of variants. So with this is mind i have gone for Army characters. The obvious choice is Alpha Primitives so we can get the negative zones into play. This is important as the Negative zones are key to the deck actually being playable. 2 drop i would also fill with Alpha Primitives.
3 drop i think i will go for Thanos. Also for his ability to bring a character or location into the resource row. Which could be essential against resource Control decks. Also as a 5/4 he's quite big.
4 drop Syphonn. His ability, although cosmic is really good. allowing me to gain endurance i am going to sorely need because i assume i will take a horrible beating in the first couple of turns.
5 drop Annihilus. His ability coupled with one of the negative zone locations could be lethal. moving characters to the hidden area and the stunning them! wicked!
8 drop. This would have to be The Void for even more Board control!
Characters
Alpha Primitives x10
Thanos x 4
Syphonn x 4
Annihilus x 4 (5 drop)
Blastaar x 4
Annihiuls x 4 (7 drop)
The Void x 4
38 characters
This leaves us with 22 to play with.
The obvious PT/Loc to put in are of course the Negative zone locations.
Negative zone, Alpha Prison x 4
Negative zone, Shadow Dimension x 4
Negative Zone, Gateway x 4
Mobilize x 4
Swarm of Annihulus x 4
Savage Beatdown x 4
Man I am definatly looking forward to MUN!
Board control has always been a faourite of mine! and dear ow dear man ow man do NZ do it well.
Thanks for reading
McPhee
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